# Среда 7 твитов
Hi everyone! I am Matt Kempke (@MattKempke), author, artist & game designer @daedalic ... so let's talk about making #games!
14:17I made my hobby a job 6 years ago & have learned much more about game production. Yet I miss drawing all backgrounds myself. :) #notime
14:23The pic on top is a line art pencil I did for The Night of the Rabbit. Color by Simone Grünwald. Love World Building thru writing & drawing!
14:26@gdunderhood @MattKempke @daedalic Ok, wie wäre eine fortsetzung von "The Night of the Rabbit"?15:02
My big lesson learned tweet for today: whenever you plan, plan with a 30% buffer. If you have no idea what you are doing: 50+ %
19:30Oh and have a look at my new project: Ken Follett's THE PILLARS OF THE EARTH as a 2D interactive novel @daedalic_tpote is our twitter feed
19:53This is the game my team and me are working on right now: youtube.com/watch?v=jJYR1R… Let me know what you think.
19:55# Четверг 9 твитов
So who of you also gets excited when planning a project or parts of it in excel or google docs and feeling in contr… twitter.com/i/web/status/8…
5:20@gdunderhood Looks darker than your usual style, but very cool, I like it :)
Thanks! It is a challenge to get a team that is used to doing funny and cute to get more serious. I was always shou… twitter.com/i/web/status/8…
5:46@gdunderhood just wanted to say, your games are amazing. Like good fairy-tale for adult. Thank you :)
Thanks so much! :) twitter.com/Illbe94/status…
17:20One of the biggest challenges esp w/ games: switching between the creative and the administrational thinking mode.youtube.com/watch?v=5xPvvP…
17:29@gdunderhood whats your favorite point-to-click game?
The Curse of Monkey Island and Kentucky Route Zero! twitter.com/Illbe94/status…
18:50Thank you for sharing this fascinating talk by John Cleese. twitter.com/gdunderhood/st…
You're welcome :) twitter.com/Arvydas_B/stat…
19:01In writing & in game design we aim for a flow. Imagine to write this routine & to make it FLOW like that: goo.gl/DJUdDj wow.
19:05Making a game for two years is like hatching a dragons egg in your brain. In the end it fully occupies your mind and then breaks free ...
19:14... It starts small and in the end it breaks free and leaves you as an empty husk :) if you are not careful.
19:16# Пятница 13 твитов
@gdunderhood Why do you think KPZ is so good?I bought it, but I can't understand many things happening there. I thi… twitter.com/i/web/status/8…
I'll answer that in a general post I'll write now :) twitter.com/teh_nagato/sta…
5:19Kentucky Route Zero was an eye opener for me. The team removed all obscure adventure game puzzles and put everything into art and emotion.
5:20After I had made three adventure games I knew what the problems were for me: puzzles that led to interactions not strengthening the story.
5:23You can make funny, interesting and story driven classic "puzzles" but even with those I started having my problems. Kentucky Route Zero ...
5:27... made the story a "puzzling experience" instead that put everything into art, emotion and world. For me that worked wonderfully. Love it!
5:29If you love classic puzzles and AND are not into Kentucky Route Zero's style then you might not like it. But I love it on many levels.
5:30And I am super thankful that they showed me the way on a very personal level - how to get closer to the world and emotions within the genre.
5:32With the Pillars of the Earth @daedalic_tpote we try something similar - though the story and style (realistic) demand a different design.
5:36But we focus on "puzzling situations" that require thinking, investigation and decisions rather than "puzzles" with funny/obscure solutions
5:37The aim is to stay close to the scene, characters and story - nothing that breaks logic or realism too much for the sake of having puzzles.
5:39My co author Kevin Mentz (who wrote and designed "Memoria") and me had the most challenging writing and game design phase we ever had so far
5:42But we WANT Pillars to feel like a drama - not like a puzzle game - so we had to make up new rules. :) and we are still excited about that!
5:44@gdunderhood The biggest challenge in designing @Die_With_Glory for me was exactly the puzzles being too much funny and obscure :)
Looks like a cool game! :) And you like Cowboy Bebop! We should have a beer sometime :D twitter.com/vedmich/status…
19:17# Суббота 6 твитов
@gdunderhood Totally! Any chance you will attend DevGAMM conference? :D
Unfortunately not. :( For another handful of months we need to wrap up PILLARS! twitter.com/vedmich/status…
7:01@gdunderhood What do you consider the most useful tool for organising your game design work?
for me it is still excel/googlecalc and yEd - and for prototyping the game engine of your choice, twine and inkle (… twitter.com/i/web/status/8…
7:09@gdunderhood What do you consider the most useful tool for organising your game design work?
More than once I tried programs that wanted to organize the game design work for you, from flow charts to dialogue… twitter.com/i/web/status/8…
7:11@gdunderhood What do you consider the most useful tool for organising your game design work?
... but google docs is better at sharing, excel has a better performance and yEd just is quick and easy to use. twitter.com/AlphaChar/stat…
7:13So, what is the reason why you love making games? I'm addicted to world buidling - bringing places, characters & emotions to life!
7:21If you had a say, time and budget: what game would you make? Tough to say - but for me it would be a Tom Waits song turned into an adventure
20:22# Воскресенье 2 твита
Well, I wish I had had more time this week to tweet, but it was a lot of fun taking over the channel. Thanks! :)
14:31If you want to stay in touch you can find me @MattKempke :) Take Care! And good luck making great games! ❤
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